1. 初始化 Vue3 + TypeScript + Vite 工程并接入 Three.js。
2. 搭了一个最小 3D 场景(地面、灯光、角色方块、循环渲染)。 3. 建了基础目录分层:core/game/ui/data。 4. 加了一个简单 RPG 状态面板(HP/MP/Lv/区域)。 5. 依赖安装并通过构建验证(npm run build 成功)。
This commit is contained in:
parent
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@ -190,3 +190,27 @@ replay_pid*
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# Go workspace file
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# Go workspace file
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go.work
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go.work
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# Logs
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logs
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*.log
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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||||||
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pnpm-debug.log*
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lerna-debug.log*
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||||||
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||||||
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node_modules
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dist
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dist-ssr
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*.local
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||||||
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||||||
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# Editor directories and files
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.vscode/*
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!.vscode/extensions.json
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.idea
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.DS_Store
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*.suo
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*.ntvs*
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*.njsproj
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*.sln
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*.sw?
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@ -0,0 +1,44 @@
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# 任务执行摘要
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## 会话 ID: 1775837013
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- [2026-04-11 00:03:33]
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- **执行原因**: 用户咨询是否可用 Node + TypeScript + Vue + WebGL 实现 PSP《火焰气息3》风格 RPG。
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- **执行过程**:
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1. 评估目标玩法与技术栈匹配度(回合制战斗、场景探索、UI 系统、存档等)。
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2. 给出可实现性结论、核心风险与分阶段落地建议。
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3. 按项目规范记录本次会话任务摘要到 docs/tasks。
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- **执行结果**: 结论为可实现,建议以 Web 平台复刻“风格与机制”而非原作内容,并采用分阶段 MVP 路线推进。
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# 任务执行摘要
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## 会话 ID: 1775837411
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- [2026-04-11 00:10:11]
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- **执行原因**: 用户要求先做《火焰气息3》风格 RPG 的简要实施规划。
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- **执行过程**:
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1. 按技术栈(Node/TypeScript/Vue/WebGL)拆分客户端、渲染、数据驱动、工具链与存档模块。
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2. 设计分阶段里程碑(MVP 到可扩展版本)与每阶段验收标准。
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3. 汇总风险与优先级,给出先做什么、后做什么的执行顺序。
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- **执行结果**: 形成一套可直接启动开发的简明路线图,优先保证可玩闭环,再逐步增加内容复杂度。
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# 任务执行摘要
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## 会话 ID: 1775837632
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- [2026-04-11 00:13:52]
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- **执行原因**: 用户要求生成“计划清单.md”用于 BOF3 风格 RPG 项目推进。
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- **执行过程**:
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1. 依据既定路线图整理里程碑与勾选式任务。
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2. 在仓库根目录创建计划清单.md,覆盖初始化、探索、战斗、成长存档、打磨与验收标准。
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3. 补充持续风险跟踪项,便于后续迭代管理。
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- **执行结果**: 已生成可直接执行的《计划清单.md》,可作为当前项目任务看板使用。
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# 任务执行摘要
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## 会话 ID: 1775838708
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- [2026-04-11 00:31:48]
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- **执行原因**: 用户要求“先帮忙做一点”,期望先落地 BOF3 风格 RPG 的技术基础。
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- **执行过程**:
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1. 初始化 Vue3 + TypeScript + Vite 项目骨架并同步到仓库。
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2. 新增 Three.js 最小场景组件、游戏循环模块、状态面板与基础配置文件。
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3. 安装依赖并修复 TypeScript 构建问题,完成生产构建验证。
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- **执行结果**: 项目已可运行并可构建,页面可显示基础 3D 场景与 RPG 调试面板,作为后续探索/战斗系统开发起点。
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@ -0,0 +1,13 @@
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<!doctype html>
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<html lang="en">
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<head>
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<meta charset="UTF-8" />
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<link rel="icon" type="image/svg+xml" href="/favicon.svg" />
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<meta name="viewport" content="width=device-width, initial-scale=1.0" />
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<title>bof3-scaffold</title>
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</head>
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<body>
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<div id="app"></div>
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<script type="module" src="/src/main.ts"></script>
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</body>
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</html>
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Load Diff
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{
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"name": "bof3-demo",
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"private": true,
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"version": "0.0.0",
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"type": "module",
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"scripts": {
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"dev": "vite",
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"build": "vue-tsc -b && vite build",
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"preview": "vite preview"
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},
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"dependencies": {
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"three": "^0.180.0",
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"vue": "^3.5.32"
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},
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"devDependencies": {
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"@types/node": "^24.12.2",
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"@types/three": "^0.183.1",
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"@vitejs/plugin-vue": "^6.0.5",
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"@vue/tsconfig": "^0.9.1",
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"typescript": "~6.0.2",
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"vite": "^8.0.4",
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"vue-tsc": "^3.2.6"
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}
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}
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After Width: | Height: | Size: 9.3 KiB |
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@ -0,0 +1,24 @@
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||||||
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<svg xmlns="http://www.w3.org/2000/svg">
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||||||
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<symbol id="bluesky-icon" viewBox="0 0 16 17">
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<g clip-path="url(#bluesky-clip)"><path fill="#08060d" d="M7.75 7.735c-.693-1.348-2.58-3.86-4.334-5.097-1.68-1.187-2.32-.981-2.74-.79C.188 2.065.1 2.812.1 3.251s.241 3.602.398 4.13c.52 1.744 2.367 2.333 4.07 2.145-2.495.37-4.71 1.278-1.805 4.512 3.196 3.309 4.38-.71 4.987-2.746.608 2.036 1.307 5.91 4.93 2.746 2.72-2.746.747-4.143-1.747-4.512 1.702.189 3.55-.4 4.07-2.145.156-.528.397-3.691.397-4.13s-.088-1.186-.575-1.406c-.42-.19-1.06-.395-2.741.79-1.755 1.24-3.64 3.752-4.334 5.099"/></g>
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<defs><clipPath id="bluesky-clip"><path fill="#fff" d="M.1.85h15.3v15.3H.1z"/></clipPath></defs>
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</symbol>
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<symbol id="discord-icon" viewBox="0 0 20 19">
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<path fill="#08060d" d="M16.224 3.768a14.5 14.5 0 0 0-3.67-1.153c-.158.286-.343.67-.47.976a13.5 13.5 0 0 0-4.067 0c-.128-.306-.317-.69-.476-.976A14.4 14.4 0 0 0 3.868 3.77C1.546 7.28.916 10.703 1.231 14.077a14.7 14.7 0 0 0 4.5 2.306q.545-.748.965-1.587a9.5 9.5 0 0 1-1.518-.74q.191-.14.372-.293c2.927 1.369 6.107 1.369 8.999 0q.183.152.372.294-.723.437-1.52.74.418.838.963 1.588a14.6 14.6 0 0 0 4.504-2.308c.37-3.911-.63-7.302-2.644-10.309m-9.13 8.234c-.878 0-1.599-.82-1.599-1.82 0-.998.705-1.82 1.6-1.82.894 0 1.614.82 1.599 1.82.001 1-.705 1.82-1.6 1.82m5.91 0c-.878 0-1.599-.82-1.599-1.82 0-.998.705-1.82 1.6-1.82.893 0 1.614.82 1.599 1.82 0 1-.706 1.82-1.6 1.82"/>
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</symbol>
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||||||
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<symbol id="documentation-icon" viewBox="0 0 21 20">
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||||||
|
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="m15.5 13.333 1.533 1.322c.645.555.967.833.967 1.178s-.322.623-.967 1.179L15.5 18.333m-3.333-5-1.534 1.322c-.644.555-.966.833-.966 1.178s.322.623.966 1.179l1.534 1.321"/>
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|
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M17.167 10.836v-4.32c0-1.41 0-2.117-.224-2.68-.359-.906-1.118-1.621-2.08-1.96-.599-.21-1.349-.21-2.848-.21-2.623 0-3.935 0-4.983.369-1.684.591-3.013 1.842-3.641 3.428C3 6.449 3 7.684 3 10.154v2.122c0 2.558 0 3.838.706 4.726q.306.383.713.671c.76.536 1.79.64 3.581.66"/>
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|
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M3 10a2.78 2.78 0 0 1 2.778-2.778c.555 0 1.209.097 1.748-.047.48-.129.854-.503.982-.982.145-.54.048-1.194.048-1.749a2.78 2.78 0 0 1 2.777-2.777"/>
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||||||
|
</symbol>
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||||||
|
<symbol id="github-icon" viewBox="0 0 19 19">
|
||||||
|
<path fill="#08060d" fill-rule="evenodd" d="M9.356 1.85C5.05 1.85 1.57 5.356 1.57 9.694a7.84 7.84 0 0 0 5.324 7.44c.387.079.528-.168.528-.376 0-.182-.013-.805-.013-1.454-2.165.467-2.616-.935-2.616-.935-.349-.91-.864-1.143-.864-1.143-.71-.48.051-.48.051-.48.787.051 1.2.805 1.2.805.695 1.194 1.817.857 2.268.649.064-.507.27-.857.49-1.052-1.728-.182-3.545-.857-3.545-3.87 0-.857.31-1.558.8-2.104-.078-.195-.349-1 .077-2.078 0 0 .657-.208 2.14.805a7.5 7.5 0 0 1 1.946-.26c.657 0 1.328.092 1.946.26 1.483-1.013 2.14-.805 2.14-.805.426 1.078.155 1.883.078 2.078.502.546.799 1.247.799 2.104 0 3.013-1.818 3.675-3.558 3.87.284.247.528.714.528 1.454 0 1.052-.012 1.896-.012 2.156 0 .208.142.455.528.377a7.84 7.84 0 0 0 5.324-7.441c.013-4.338-3.48-7.844-7.773-7.844" clip-rule="evenodd"/>
|
||||||
|
</symbol>
|
||||||
|
<symbol id="social-icon" viewBox="0 0 20 20">
|
||||||
|
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M12.5 6.667a4.167 4.167 0 1 0-8.334 0 4.167 4.167 0 0 0 8.334 0"/>
|
||||||
|
<path fill="none" stroke="#aa3bff" stroke-linecap="round" stroke-linejoin="round" stroke-width="1.35" d="M2.5 16.667a5.833 5.833 0 0 1 8.75-5.053m3.837.474.513 1.035c.07.144.257.282.414.309l.93.155c.596.1.736.536.307.965l-.723.73a.64.64 0 0 0-.152.531l.207.903c.164.715-.213.991-.84.618l-.872-.52a.63.63 0 0 0-.577 0l-.872.52c-.624.373-1.003.094-.84-.618l.207-.903a.64.64 0 0 0-.152-.532l-.723-.729c-.426-.43-.289-.864.306-.964l.93-.156a.64.64 0 0 0 .412-.31l.513-1.034c.28-.562.735-.562 1.012 0"/>
|
||||||
|
</symbol>
|
||||||
|
<symbol id="x-icon" viewBox="0 0 19 19">
|
||||||
|
<path fill="#08060d" fill-rule="evenodd" d="M1.893 1.98c.052.072 1.245 1.769 2.653 3.77l2.892 4.114c.183.261.333.48.333.486s-.068.089-.152.183l-.522.593-.765.867-3.597 4.087c-.375.426-.734.834-.798.905a1 1 0 0 0-.118.148c0 .01.236.017.664.017h.663l.729-.83c.4-.457.796-.906.879-.999a692 692 0 0 0 1.794-2.038c.034-.037.301-.34.594-.675l.551-.624.345-.392a7 7 0 0 1 .34-.374c.006 0 .93 1.306 2.052 2.903l2.084 2.965.045.063h2.275c1.87 0 2.273-.003 2.266-.021-.008-.02-1.098-1.572-3.894-5.547-2.013-2.862-2.28-3.246-2.273-3.266.008-.019.282-.332 2.085-2.38l2-2.274 1.567-1.782c.022-.028-.016-.03-.65-.03h-.674l-.3.342a871 871 0 0 1-1.782 2.025c-.067.075-.405.458-.75.852a100 100 0 0 1-.803.91c-.148.172-.299.344-.99 1.127-.304.343-.32.358-.345.327-.015-.019-.904-1.282-1.976-2.808L6.365 1.85H1.8zm1.782.91 8.078 11.294c.772 1.08 1.413 1.973 1.425 1.984.016.017.241.02 1.05.017l1.03-.004-2.694-3.766L7.796 5.75 5.722 2.852l-1.039-.004-1.039-.004z" clip-rule="evenodd"/>
|
||||||
|
</symbol>
|
||||||
|
</svg>
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||||||
|
After Width: | Height: | Size: 4.9 KiB |
|
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@ -0,0 +1,19 @@
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||||||
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<script setup lang="ts">
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||||||
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import ThreeScene from './game/ThreeScene.vue'
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||||||
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import StatusPanel from './ui/StatusPanel.vue'
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||||||
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import { gameConfig } from './data/gameConfig'
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||||||
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</script>
|
||||||
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||||||
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<template>
|
||||||
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<div class="app-shell">
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<header class="top-bar">
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||||||
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<h1>{{ gameConfig.title }}</h1>
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||||||
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<p>{{ gameConfig.tagline }}</p>
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||||||
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</header>
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||||||
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|
||||||
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<main class="content">
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||||||
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<StatusPanel />
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||||||
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<ThreeScene />
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||||||
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</main>
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||||||
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</div>
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||||||
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</template>
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||||||
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export class GameLoop {
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||||||
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private frameId = 0
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||||||
|
private lastTime = 0
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||||||
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private readonly tick: (dt: number) => void
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||||||
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|
||||||
|
constructor(tick: (dt: number) => void) {
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||||||
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this.tick = tick
|
||||||
|
}
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||||||
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|
||||||
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start() {
|
||||||
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this.lastTime = performance.now()
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||||||
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||||||
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const run = (now: number) => {
|
||||||
|
const dt = Math.min((now - this.lastTime) / 1000, 0.05)
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||||||
|
this.lastTime = now
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||||||
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this.tick(dt)
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this.frameId = requestAnimationFrame(run)
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||||||
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}
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||||||
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|
||||||
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this.frameId = requestAnimationFrame(run)
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||||||
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}
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||||||
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|
||||||
|
stop() {
|
||||||
|
cancelAnimationFrame(this.frameId)
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||||||
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}
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}
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export const gameConfig = {
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||||||
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title: 'Breath of Fire-like RPG Demo',
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||||||
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tagline: '里程碑 0: Vue + TypeScript + WebGL 基础骨架',
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||||||
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}
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<script setup lang="ts">
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import { onBeforeUnmount, onMounted, ref } from 'vue'
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||||||
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import * as THREE from 'three'
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||||||
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import type { Object3D } from 'three'
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import { GameLoop } from '../core/loop'
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||||||
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const root = ref<HTMLDivElement | null>(null)
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||||||
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||||||
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let renderer: THREE.WebGLRenderer | null = null
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let camera: THREE.PerspectiveCamera | null = null
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let scene: THREE.Scene | null = null
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let resizeObserver: ResizeObserver | null = null
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let loop: GameLoop | null = null
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const initScene = () => {
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if (!root.value) return
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scene = new THREE.Scene()
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scene.background = new THREE.Color('#121a1f')
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||||||
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||||||
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camera = new THREE.PerspectiveCamera(60, 1, 0.1, 100)
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camera.position.set(5, 5, 7)
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camera.lookAt(0, 0, 0)
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||||||
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||||||
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renderer = new THREE.WebGLRenderer({ antialias: true })
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||||||
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renderer.setPixelRatio(Math.min(window.devicePixelRatio, 2))
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||||||
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root.value.appendChild(renderer.domElement)
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||||||
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||||||
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const ambient = new THREE.AmbientLight('#89a2ff', 0.45)
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scene.add(ambient)
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||||||
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||||||
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const sun = new THREE.DirectionalLight('#ffe8ad', 1.4)
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sun.position.set(4, 8, 3)
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scene.add(sun)
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const ground = new THREE.Mesh(
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new THREE.PlaneGeometry(16, 16),
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new THREE.MeshStandardMaterial({ color: '#1f2a33' }),
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)
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ground.rotation.x = -Math.PI / 2
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scene.add(ground)
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const hero = new THREE.Mesh(
|
||||||
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new THREE.BoxGeometry(1, 1, 1),
|
||||||
|
new THREE.MeshStandardMaterial({ color: '#5bc8af' }),
|
||||||
|
)
|
||||||
|
hero.position.y = 0.55
|
||||||
|
scene.add(hero)
|
||||||
|
|
||||||
|
const grid = new THREE.GridHelper(16, 16, '#4e6878', '#24323c')
|
||||||
|
scene.add(grid)
|
||||||
|
|
||||||
|
const resize = () => {
|
||||||
|
if (!root.value || !renderer || !camera) return
|
||||||
|
const width = root.value.clientWidth
|
||||||
|
const height = root.value.clientHeight
|
||||||
|
camera.aspect = width / height
|
||||||
|
camera.updateProjectionMatrix()
|
||||||
|
renderer.setSize(width, height)
|
||||||
|
}
|
||||||
|
|
||||||
|
resizeObserver = new ResizeObserver(resize)
|
||||||
|
resizeObserver.observe(root.value)
|
||||||
|
resize()
|
||||||
|
|
||||||
|
loop = new GameLoop((dt) => {
|
||||||
|
hero.rotation.y += dt * 0.8
|
||||||
|
hero.position.y = 0.55 + Math.sin(performance.now() * 0.002) * 0.1
|
||||||
|
|
||||||
|
if (renderer && scene && camera) {
|
||||||
|
renderer.render(scene, camera)
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
loop.start()
|
||||||
|
}
|
||||||
|
|
||||||
|
const disposeScene = () => {
|
||||||
|
loop?.stop()
|
||||||
|
resizeObserver?.disconnect()
|
||||||
|
|
||||||
|
if (root.value && renderer) {
|
||||||
|
root.value.removeChild(renderer.domElement)
|
||||||
|
}
|
||||||
|
|
||||||
|
scene?.traverse((object: Object3D) => {
|
||||||
|
const mesh = object as THREE.Mesh
|
||||||
|
if (mesh.geometry) mesh.geometry.dispose()
|
||||||
|
|
||||||
|
const material = mesh.material
|
||||||
|
if (Array.isArray(material)) {
|
||||||
|
material.forEach((m) => m.dispose())
|
||||||
|
} else if (material) {
|
||||||
|
material.dispose()
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
renderer?.dispose()
|
||||||
|
|
||||||
|
renderer = null
|
||||||
|
camera = null
|
||||||
|
scene = null
|
||||||
|
resizeObserver = null
|
||||||
|
loop = null
|
||||||
|
}
|
||||||
|
|
||||||
|
onMounted(initScene)
|
||||||
|
onBeforeUnmount(disposeScene)
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<section class="scene-wrap">
|
||||||
|
<div ref="root" class="scene-canvas" />
|
||||||
|
</section>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.scene-wrap {
|
||||||
|
min-height: 420px;
|
||||||
|
border-radius: 14px;
|
||||||
|
overflow: hidden;
|
||||||
|
border: 1px solid #2c3d49;
|
||||||
|
box-shadow: 0 18px 40px rgba(0, 0, 0, 0.35);
|
||||||
|
}
|
||||||
|
|
||||||
|
.scene-canvas {
|
||||||
|
width: 100%;
|
||||||
|
height: 100%;
|
||||||
|
min-height: 420px;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|
@ -0,0 +1,5 @@
|
||||||
|
import { createApp } from 'vue'
|
||||||
|
import App from './App.vue'
|
||||||
|
import './style.css'
|
||||||
|
|
||||||
|
createApp(App).mount('#app')
|
||||||
|
|
@ -0,0 +1,57 @@
|
||||||
|
:root {
|
||||||
|
color: #d7e0e6;
|
||||||
|
background-color: #0d1419;
|
||||||
|
font-family: 'PingFang SC', 'Noto Sans SC', 'Microsoft YaHei', sans-serif;
|
||||||
|
}
|
||||||
|
|
||||||
|
* {
|
||||||
|
box-sizing: border-box;
|
||||||
|
}
|
||||||
|
|
||||||
|
body {
|
||||||
|
margin: 0;
|
||||||
|
min-height: 100vh;
|
||||||
|
background: radial-gradient(circle at 20% 20%, #1f2a33, #0d1419 60%);
|
||||||
|
}
|
||||||
|
|
||||||
|
#app {
|
||||||
|
max-width: 1100px;
|
||||||
|
margin: 0 auto;
|
||||||
|
padding: 20px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.app-shell {
|
||||||
|
display: grid;
|
||||||
|
gap: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.top-bar {
|
||||||
|
background: linear-gradient(180deg, #1a2630, #152029);
|
||||||
|
border: 1px solid #2a3b47;
|
||||||
|
border-radius: 12px;
|
||||||
|
padding: 14px 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.top-bar h1 {
|
||||||
|
margin: 0;
|
||||||
|
font-size: 22px;
|
||||||
|
letter-spacing: 0.3px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.top-bar p {
|
||||||
|
margin: 6px 0 0;
|
||||||
|
color: #97b1c1;
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.content {
|
||||||
|
display: grid;
|
||||||
|
grid-template-columns: 260px 1fr;
|
||||||
|
gap: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
@media (max-width: 900px) {
|
||||||
|
.content {
|
||||||
|
grid-template-columns: 1fr;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,43 @@
|
||||||
|
<script setup lang="ts">
|
||||||
|
const stats = {
|
||||||
|
hp: '120 / 120',
|
||||||
|
mp: '38 / 38',
|
||||||
|
level: 1,
|
||||||
|
area: '训练平原',
|
||||||
|
}
|
||||||
|
</script>
|
||||||
|
|
||||||
|
<template>
|
||||||
|
<aside class="panel">
|
||||||
|
<h2>调试状态</h2>
|
||||||
|
<ul>
|
||||||
|
<li>Lv. {{ stats.level }}</li>
|
||||||
|
<li>HP: {{ stats.hp }}</li>
|
||||||
|
<li>MP: {{ stats.mp }}</li>
|
||||||
|
<li>区域: {{ stats.area }}</li>
|
||||||
|
</ul>
|
||||||
|
</aside>
|
||||||
|
</template>
|
||||||
|
|
||||||
|
<style scoped>
|
||||||
|
.panel {
|
||||||
|
background: linear-gradient(180deg, #1e2b33, #172127);
|
||||||
|
border: 1px solid #2c3d49;
|
||||||
|
border-radius: 12px;
|
||||||
|
padding: 14px;
|
||||||
|
}
|
||||||
|
|
||||||
|
h2 {
|
||||||
|
margin: 0 0 8px;
|
||||||
|
font-size: 16px;
|
||||||
|
}
|
||||||
|
|
||||||
|
ul {
|
||||||
|
margin: 0;
|
||||||
|
padding: 0;
|
||||||
|
list-style: none;
|
||||||
|
display: grid;
|
||||||
|
gap: 6px;
|
||||||
|
font-size: 14px;
|
||||||
|
}
|
||||||
|
</style>
|
||||||
|
|
@ -0,0 +1,14 @@
|
||||||
|
{
|
||||||
|
"extends": "@vue/tsconfig/tsconfig.dom.json",
|
||||||
|
"compilerOptions": {
|
||||||
|
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
|
||||||
|
"types": ["vite/client"],
|
||||||
|
|
||||||
|
/* Linting */
|
||||||
|
"noUnusedLocals": true,
|
||||||
|
"noUnusedParameters": true,
|
||||||
|
"erasableSyntaxOnly": true,
|
||||||
|
"noFallthroughCasesInSwitch": true
|
||||||
|
},
|
||||||
|
"include": ["src/**/*.ts", "src/**/*.tsx", "src/**/*.vue"]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
{
|
||||||
|
"files": [],
|
||||||
|
"references": [
|
||||||
|
{ "path": "./tsconfig.app.json" },
|
||||||
|
{ "path": "./tsconfig.node.json" }
|
||||||
|
]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,24 @@
|
||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
|
||||||
|
"target": "es2023",
|
||||||
|
"lib": ["ES2023"],
|
||||||
|
"module": "esnext",
|
||||||
|
"types": ["node"],
|
||||||
|
"skipLibCheck": true,
|
||||||
|
|
||||||
|
/* Bundler mode */
|
||||||
|
"moduleResolution": "bundler",
|
||||||
|
"allowImportingTsExtensions": true,
|
||||||
|
"verbatimModuleSyntax": true,
|
||||||
|
"moduleDetection": "force",
|
||||||
|
"noEmit": true,
|
||||||
|
|
||||||
|
/* Linting */
|
||||||
|
"noUnusedLocals": true,
|
||||||
|
"noUnusedParameters": true,
|
||||||
|
"erasableSyntaxOnly": true,
|
||||||
|
"noFallthroughCasesInSwitch": true
|
||||||
|
},
|
||||||
|
"include": ["vite.config.ts"]
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1,7 @@
|
||||||
|
import { defineConfig } from 'vite'
|
||||||
|
import vue from '@vitejs/plugin-vue'
|
||||||
|
|
||||||
|
// https://vite.dev/config/
|
||||||
|
export default defineConfig({
|
||||||
|
plugins: [vue()],
|
||||||
|
})
|
||||||
|
|
@ -0,0 +1,60 @@
|
||||||
|
# BOF3 风格 RPG 开发计划清单
|
||||||
|
|
||||||
|
## 使用说明
|
||||||
|
- [ ] 每完成一项就勾选,优先保证“可玩闭环”。
|
||||||
|
- [ ] 所有系统尽量数据驱动(配置文件),减少硬编码。
|
||||||
|
- [ ] 每周结束至少产出一个可运行版本。
|
||||||
|
|
||||||
|
## 里程碑 0:项目初始化(第 1 周)
|
||||||
|
- [ ] 初始化前端工程(Vue 3 + TypeScript + Vite)。
|
||||||
|
- [ ] 集成 Three.js,跑通基础 3D 场景。
|
||||||
|
- [ ] 建立目录结构(`src/core`、`src/game`、`src/ui`、`src/data`)。
|
||||||
|
- [ ] 建立状态管理(玩家状态、场景状态、战斗状态)。
|
||||||
|
- [ ] 接入输入系统(键盘/手柄映射预留)。
|
||||||
|
- [ ] 完成主循环基础(update/render 分离)。
|
||||||
|
- [ ] 输出一个“可移动角色 + 固定相机”的最小场景。
|
||||||
|
|
||||||
|
## 里程碑 1:探索玩法(第 2 周)
|
||||||
|
- [ ] 搭建一个小地图(城镇或迷宫二选一)。
|
||||||
|
- [ ] 实现角色移动、碰撞、触发器。
|
||||||
|
- [ ] 实现 NPC 对话框系统(支持多段文本)。
|
||||||
|
- [ ] 实现传送点/场景切换。
|
||||||
|
- [ ] 实现随机遇敌触发(可配置概率)。
|
||||||
|
- [ ] 场景 UI:小地图/状态栏(HP、MP)。
|
||||||
|
|
||||||
|
## 里程碑 2:回合制战斗 MVP(第 3 周)
|
||||||
|
- [ ] 战斗场景切入/切出流程。
|
||||||
|
- [ ] 行动顺序系统(速度或时间条机制)。
|
||||||
|
- [ ] 指令菜单:攻击、技能、道具、防御。
|
||||||
|
- [ ] 目标选择逻辑(单体/群体)。
|
||||||
|
- [ ] 伤害与命中公式(先做简化版)。
|
||||||
|
- [ ] 胜负判定与战斗结算。
|
||||||
|
- [ ] 至少 3 种敌人、3 个技能可用。
|
||||||
|
|
||||||
|
## 里程碑 3:成长与存档(第 4 周)
|
||||||
|
- [ ] 经验与升级逻辑。
|
||||||
|
- [ ] 角色属性成长(力量、防御、速度等)。
|
||||||
|
- [ ] 装备系统(武器/防具基础版)。
|
||||||
|
- [ ] 物品背包与消耗品效果。
|
||||||
|
- [ ] 本地存档(IndexedDB 或 localStorage)。
|
||||||
|
- [ ] 读档恢复场景与角色状态。
|
||||||
|
|
||||||
|
## 里程碑 4:内容整合与打磨(第 5-6 周)
|
||||||
|
- [ ] 完成 10~20 分钟可玩流程。
|
||||||
|
- [ ] 至少 1 个短任务链(接任务->战斗->回报)。
|
||||||
|
- [ ] 补齐音效与基础 BGM 切换。
|
||||||
|
- [ ] 增加战斗反馈(受击闪烁、技能特效、数字飘字)。
|
||||||
|
- [ ] 关键性能优化(减少 draw call、纹理压缩、对象池)。
|
||||||
|
- [ ] 基础设置菜单(音量、按键、画质档位)。
|
||||||
|
|
||||||
|
## 技术债与风险清单(持续跟踪)
|
||||||
|
- [ ] 资源版权检查(严禁直接使用原作素材)。
|
||||||
|
- [ ] 战斗与探索状态切换稳定性。
|
||||||
|
- [ ] 数据配置版本兼容(旧存档升级策略)。
|
||||||
|
- [ ] 移动端/低端设备帧率监控。
|
||||||
|
|
||||||
|
## 验收标准(Demo)
|
||||||
|
- [ ] 玩家能完成“探索 -> 遇敌 -> 战斗 -> 结算 -> 存档/读档”全链路。
|
||||||
|
- [ ] 连续游玩 15 分钟无阻断性 Bug。
|
||||||
|
- [ ] 平均帧率达到目标(例如桌面端 60 FPS、低端设备 30 FPS)。
|
||||||
|
- [ ] 主要系统可通过配置扩展内容(怪物、技能、道具)。
|
||||||
Loading…
Reference in New Issue